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<article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" article-type="research-article" dtd-version="1.1d1" xml:lang="en"><front><journal-meta><journal-id journal-id-type="publisher">Молодежный инновационный вестник</journal-id><journal-title-group><journal-title>Молодежный инновационный вестник</journal-title></journal-title-group><issn publication-format="print">2415-7805</issn><publisher><publisher-name>Федеральное государственное бюджетное образовательное учреждение высшего образования "Воронежский государственный медицинский университет имени Н.Н. Бурденко" Министерства здравоохранения Российской Федерации</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="publisher-id">9984</article-id><article-categories><subj-group subj-group-type="heading"><subject>Conference Proceedings</subject></subj-group></article-categories><title-group><article-title>The impact of gadgets on human life.&#13;
Modern technologies - making life easier or mass degradation?</article-title></title-group><contrib-group><contrib contrib-type="author"><name name-style="western"><surname>Gutova</surname><given-names>Natalya</given-names></name><email>gutova2016@yandex.ru</email><uri content-type="orcid">https://orcid.org/0009-0006-5587-6351</uri><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author"><name name-style="western"><surname>Rybakova</surname><given-names>Victoria Alekseevna</given-names></name><email>rybakova20.11@mail.ru</email><uri content-type="orcid">https://orcid.org/0009-0007-5748-3831</uri><xref ref-type="aff" rid="aff-2"/></contrib><contrib contrib-type="author"><name name-style="western"><surname>Zakhovaeva</surname><given-names>Anna Georgievna</given-names></name><bio>&lt;p&gt;Doctor of Philosophy, Associate Professor&lt;/p&gt;</bio><email>ana-zah@mail.ru</email><uri content-type="orcid">https://orcid.org/0000-0002-4879-3682</uri><xref ref-type="aff" rid="aff-3"/></contrib></contrib-group><aff id="aff-1"></aff><aff id="aff-2">Ivanovo Medical University</aff><aff id="aff-3">Ivanovo State Medical University</aff><pub-date date-type="epub" iso-8601-date="2024-12-27" publication-format="electronic"><day>27</day><month>12</month><year>2024</year></pub-date><volume>13</volume><issue>2</issue><fpage>33</fpage><lpage>34</lpage><history><pub-date date-type="received" iso-8601-date="2024-04-14"><day>14</day><month>04</month><year>2024</year></pub-date><pub-date date-type="accepted" iso-8601-date="2024-06-16"><day>16</day><month>06</month><year>2024</year></pub-date></history><permissions><copyright-statement>Copyright © 2024, Gutova N., Rybakova V.A., Zakhovaeva A.G.</copyright-statement><copyright-year>2024</copyright-year></permissions><abstract>&lt;p style="text-align: justify;"&gt;Introduction. In the modern world, mankind cannot imagine its life without a phone, computer, smart watch, etc. We use gadgets for various reasons, to learn some new information, to facilitate math calculation, to contact the people we need anywhere and at any time, to distract ourselves, to have fun, to cook a new dish. But are gadgets so useful for a person? Maybe the facilitation of life hides human degradation and helplessness, which will lead mankind to extinction? Objective. To identify the impact of gadgets on human life, health, cognitive functions. Materials and Methods. Theoretical and practical methods: Study of literature and other sources of information. Collection of information on the topic of research from books, magazines, newspapers, disks and the Internet. Survey: questionnaire survey. Results. Literature sources were searched, the data were analyzed. The survey, questionnaire. Conclusions. The use of gadgets in the modern world makes life easier, however, many of the respondents are examples of cognitive decline. Among those surveyed participated at the age of 18 years and over 30 years. Of these, 55.9% use gadgets for more than 5 hours a day daily, 32.4% for 3-5 hours, 11.8% for 1-2 hours. Gadgets are used for communication purposes 88.2%, searching information 82.4%, watching YouTube 82.4%, working 70.6%, playing games 47.1%, watching a movie 44.1%. When asked whether people can live without gadgets for 1 day, 73.5% said they could, 14.7% could not and 11.8% found it difficult to answer.&lt;/p&gt;</abstract><kwd-group xml:lang="en"><kwd>gadgets</kwd><kwd>cognitive functions</kwd><kwd>survey</kwd><kwd>degradation</kwd></kwd-group><kwd-group xml:lang="ru"><kwd>гаджеты</kwd><kwd>когнитивные функции</kwd><kwd>опрос</kwd><kwd>деградация</kwd></kwd-group></article-meta></front><body></body><back><ref-list><ref id="B1"><label>1.</label><mixed-citation>Бережковская, Е. Л. Мобильная зависимость // Школьный психолог. - 2006. - № 5. - C. 2-7</mixed-citation></ref><ref id="B2"><label>2.</label><mixed-citation></mixed-citation></ref><ref id="B3"><label>3.</label><mixed-citation>Войскунский, А. Е. Вместо предисловия. «За» и «против» Интернет-зависимости // Интернет-зависимость: психологическая природа и динамика развития / Под ред. А.Е. Войскунского. - М.: Акрополь, 2009. - С. 5-27.</mixed-citation></ref><ref id="B4"><label>4.</label><mixed-citation></mixed-citation></ref><ref id="B5"><label>5.</label><mixed-citation>Черемошкина, Л. В. Эффективность и нейропсихологические аспекты мнемических способностей активных киберигроков / Л. В. Черемошкина, Н. А. Никишина // Вестник Российского гуманитарного научного фонда. – 2008. – № 3(52). – С. 176–183. – EDN UDZQCN.</mixed-citation></ref></ref-list></back></article>
